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- L. D. Alford
- Engineer, Test Pilot, Author
- www.lionelalford.com
- www.ldalford.com
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3
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- The Second Mission
- Centurion
- Aegypt
- The End of Honor
- The Fox’s Honor
- A Season of Honor
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4
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- Historical Fiction looks to the past for understanding
- Science Fiction looks to the future for understanding
- Technology drives the future
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5
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- If we can predict the future of technology, we can predict the future of
the world
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6
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- 1. Introduction and approach
- 2. Transportation
- 3. Computers
- 4. Medicine
- 5. Energy
- 6. Space and exploration
- 7. Military
- 8. Conclusions
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7
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- So this is what we will do
- 1. Look at needs
- 2. Assume everything is possible
in its time
- 3. Look at the past to see the
future
- 4. Look for the simplest
solution
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8
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- 1. Current technology review
- 2. Directions
- 3. 10 years
- 4. 100 years
- 5. 1000 years
- 6. 10,000 years
- 7. Summary
- 8. Conclusion
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- Computation of mathematical and geometric systems
- Not simple
- Historically obvious?
- Basis of trade, building, warfare, religion
- Truth of ancient world is almost all technological increase is based in
warfare
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- Computation is based in what?
- Religion
- Sacrifices
- Time – base 60
- Number – base 5 and 10
- Meaning
- Trade
- Fingers and toes – base 10 and 20
- Indirectly warfare
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11
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- Religion was focus of all life
- Warfare
- Sacrifices
- Number of troops
- Number of weapons etc.
- Counting is necessary
- Siege weapons
- Combat multiplier
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12
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- Religious buildings
- Engineering
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- Logic
- Out of Philosophy (world man can know)
- Basis for mathematics
- Basis for geometry
- Basis for computations
- Only geometry until development of Arabic numbers and null (0)
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- Greek, Egyptian, Roman (all ancient numbering systems) don’t easily
allow basic math functions
- Arabic numbers and null allow
- Multiplication and division
- Decimals
- Fractions
- Negatives
- Algebra (symbolic operations)
- Functions
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15
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- Logarithmatic numbers allow power functions and multiplication and
division
- Logs are the basis of computation
- Computers can only add in base 2
- Base 2 basis for computers
- 0 – 0 – 20
- 1 – 1 – 20 + 1
- 2 – 10 – 21
- 3 – 11 – 21 +1
- 4 – 100 – 22
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- Abacas uses base 5 as an analog computer for addition, subtraction,
multiplication, and division
- Can’t handle logs or
powers
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- Slide rule is a simple analog computer
- Uses logs and base 10 to compute multiplication, division, power, and
log functions
- Development of digital computers based on electronics
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- Electrical
- Light bulb
- Tubes
- Nand, nor, or, and, gates and storage
- All logic based
- Boolean math
- Base 2 log
- Transistors
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- Integrated circuits
- Millions of transistors
- Stores millions of bits of data one bite at a time
- 2 bit
- 8 bit
- 16 bit
- 32 bit
- 64 bit
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- Allow mathematical, geometric, computations and functions all based in
logic at very high rates of speed
- Almost at the speed of light
- Speed of light is a limit (speed of electricity in a wire)
- Integrated circuit limit is a nanoelectronic question, but we are
already there
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- Speed of light (electrons in a wire)
- Interference between transistors in an IC
- Wireless interference
- Frequencies
- Heat
- Power
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- Reaching or have reached all the limits in computers
- Solutions
- Market reduces cost
- Price point
- Multiprocessors
- Software
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- Low cost makes computers become part of everything
- Easier to change software than to change hardware
- Easier to integrate software than hardware
- Software is lower cost than hardware
- Software easier to make real systems work than hardware
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- Aircraft functioning becoming near 90% based on computers not hardware
- Automobile functioning increasingly becoming more about computers
- Engines…
- Power systems…
- All electronics…
- Phone systems…
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- Appliances…
- Simple systems…
- Cost, efficiency, effectiveness, productivity, longevity, failure rates
makes computer and electronic systems based on computers the choice for
everything
- Cost makes repair more expensive than replace
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- Markets drive technology
- Electronics are better in every way
- Moving “everything” to electronics makes sense
- Electronics starts and ends with entertainment
- Electronics will become the basis of all culture, society, technology
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- Faster
- Easier
- Convenient
- Simple
- Still have these needs, technology development will fill them
- Entertainment drives computers
- Electronics driving everything
- Mechanical bad – electronic good
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- Needs
- Looked at past
- What will the future look like?
- Computers will infiltrate every aspect of technology and science
(already has)
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- Computational power
- Memory
- Software
- Electronics
- Integration
- Data flow
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- Reached max based on single IC
- Multi IC
- Gang processing
- Software
- Multi processing
- Integration
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- Mechanical electrical storage
- HD - magnetic
- DVD - Laser
- Electronic storage
- Faster
- More efficient
- Cost coming down
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34
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- Broadband
- Wire
- Wireless
- Internet
- Future?
- Restrictions
- Taxes
- Frequencies
- Market controls
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- Already reaching maximums in electronic capability
- Systems will expand beyond what is considered normal “science space”
- Assuming no more restrictions or regulations on the marketplace
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- Computers will integrate more and more
- Devices will become more and more integrated
- Electronic memory
- Transparent software
- Transparent systems
- Voice, vision, integration
- Initial robots (already here)
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- Costs will come down and down
- LCD business cards
- Wall sized LCD
- LCD paint
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39
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- All walls will be LCDs
- Mirrors will be LCDs
- Complete integration of computers
- Clothing will integrate
- Automobiles
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- Systems automatically integrated in houses
- Heating
- Appliances
- Communications
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- Human integration
- Begin with computational – calculators
- Move quickly to full computer and games
- Wireless human systems
- From entertainment and communications to full human functionality
- Hearing
- Sight
- Touch
- Virtual world
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42
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- System safety totally dependent on processors
- Robots are integrated fundamentally into systems
- Human integration based on computer systems
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- Movies will no longer need human actors
- Many routine things handled by computers/robots
- Doctors
- Manufacturing
- Sales
- Dining
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- Human integration will make all external devices unnecessary
- Wireless human communication
- Virtual world integration
- Human implant
- Robotic systems normative
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45
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- External walls all LCD
- Paint
- Patterns
- Computerized changablity
- All general human services will be robot and computerized
- Entertainment specialty human only
- Transportation will be entirely computer/robot
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46
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- Nothing will operate without computers
- Robots ubiquitous
- Human action and work will be based entirely in intellect and management
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47
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- Computers
- 1. Looked at needs
- 2. Assumed everything is
possible in its time
- 3. Looked at the past to see the
future
- 4. Looked for the simplest
solution
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48
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- Computers will infiltrate everything
- Robots will provide more and more services
- Devices will become human integrated
- Systems will become human
- Computers will become biological
- Computers are the unseen driver of all technology
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49
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- 1. Current technology review
- 2. Directions
- 3. 10 years
- 4. 100 years
- 5. 1000 years
- 6. 10,000 years
- 7. Summary
- 8. Conclusion
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50
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